The trick to a long marriage, it says, is having a higher relationship quality, meaning, according to the paper, it's fulfilling and gratifying, irrespective of how long the relationship has existed.For daters, the success factor wasn't entirely surprising: partners being able to spend more time together to develop a relationship were less likely to call it quits.Their avatar wedding occurred eight months earlier, however.
The separation and divorce rates for folks who'd paired up online was much higher than their offline compatriots, and more online-founded relationships tended to end within a year after the survey., the paper states that perhaps the lack of thought that goes into online relationships is what has a malignant effect on them. The research also states that the keys to lasting relationships and marriages differs differ quite a bit."We are each other's missing puzzle piece," said Sean, who is currently pursuing an associate's degree in IT information systems in real life but is a DJ in Utherverse.The twice-divorced single father proposed on Christmas Eve, and the couple married after Meta, who now works at a local junior high school's lunchroom and coaches the cheer squad while maintaining her job as a wedding planner in Utherverse, had finalized her own divorce.Over the next few weeks, they would go to amusement parks, take walks along the beach, tour architecturally-interesting houses and stay up through the night talking.
In September, they decided to take things to the next level and see each others' faces for the first time.Pushed together by mutual friends, the two instantly hit it off and a few dances (plus a couple rounds of body shots) later, they went home together.Even though Meta had intended to keep things casual -- she was in the midst of ending a 16-year marriage -- it soon became clear that this was not your average one-night stand.Finding Virtual Love MMORPGs cater to the needs of a diverse range of users -- "I don't like to call them players," Utherverse co-founder Brian Shuster said.Avatars can attend and participate in educational classes, political town halls, live comedy shows, DJ performances and entrepreneurial endeavors. A study released this month by the Visa-owned research group Play Span found that almost one third of the general gaming population uses real money in virtual games as game dollars can be bought with real dollars (230 Lindens in Second Life translates to 1 USD plus a 30 cent fee; one Ray in Utherverse roughty translates to 7 cents, although the actual cost shifts based on the world's market prices)."We turned on our cameras on Skype because our daughters wanted to meet each other," Meta told The Huffington Post.